Zaxxon's FanFic Glossary
This is my personal data dictionary for my FanFics.
It is posted to the Web for
my easy access as well as to help proof-readers in
understanding the terms I use in my FanFics.
Table of Contents
Alpha Male
Android
Astral Plane
Atlantis
Avatar
Bionic
Biotech
Black Iron
Black Magic
Blood Magic
Bloodstone
Bloody Alchemist, The
Bride Blood-Bonding Potion
C.A.P.
C.I.M.
C.S.O
Cauldron Baby
Chaotic Magic
Checkbook, Magical
Chi
Classifications
Clerical Magic
Closed/Opened Witch
Council of Masters
Creative Physics
Demon/Devil
Doctor Smith's Perm-Color Hair Dye
Droid
Enchantress Control Act of 1490
First Ones
Founder's Children
Gen-Factor
Gen-Engineering
Gen-Medicine
Genie
GI Jane Rebellion
Godlings
Government of Harry Potter's World
Highlords
I.M.P.
Immortals
Jedi
Ki
Knowledge Crystal
Life Forces
Mage
Magic
High Magic
Low Magic
Magical Girl Syndrome
Magnatech
Martial Arts Level
Metagene
Metahumans
misandry/misandric
Mord-Sith
Morganti
Mutants
Netglider
New World
Operation(/Project): Black Bag
P2L
P2M2
Paranormal
Primes
Psionics
Realms
Shamanism
Slayer
Sorcerer Supreme
Spell Classification
Spellcards
Synthoid
Temporal Science
True Weapon
Valkyrie
Well of Urd
White Magic
Wild Magic
World Ward
X-Factor
- Alpha Male
- Definition: (Standard) (noun) dominant man: a
man who controls the activities of a group and to whom others
defer
(Fanfiction) (noun) a man, or young male, to whom others
are attracted to or defer to because of his personal power in
chi/ki, magic, social standing, ability, or knowledge being
potentially/actually greater then their own.
Rule of Alpha: One unconsciously defers to another with a greater
aura of power/authority.
The most powerful aura of power/authority in a group is the Alpha
of the group, consciously acknowledged or not.
Reactions to an Alpha Male are:
- in Females,
desire to mate with him and act submissive to him
OR
desire to possess and control the him
- in Males,
desire to compete against in a quasi-friendly manner,
desire to eliminate/kill,
OR
desire to serve
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Contents
- Android:
- Definition: Machine that is shaped in humanoid form,
usually to perform 'human' functions.
A modified classification of Androids, based in part on
Armitage III series types:
- First Type
First Type Androids are basic robots that are human-shape, but
lacking any human-like characteristic outside of form.
- Second Type
Second Type Androids are traditional androids. These are
robots/machines that are human-like in appearance, and have
human-like personality and some form of self-awareness.
- Third Type
Third Type Androids can be easily mistaken as being a human
being, including sexual reproduction ability. This ability to
reproduce sexually with humans is their distinguishing
characteristic.
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- Astral Plane:
- Definition: Dimension of Pure Thought.
- Note: Through psionics or
magical meanings one can reach this dimension. Since it is an
existence of pure thought, neither matter or energy as implied by
normal space, does not exist in this dimension. Nor does
Newtian Physics apply available here.
Go Back to Table of Contents
- Atlantis:
- Translation: Place of Knowledge and Wonder
- History: 'Atlantis' is the name of five city-states in
the ancient world (pre-Roman Empire history)...
- Atlantis I
- The first city with name Atlantis was founded 75,000
years ago by those that would become known as the Highlords of Atlantis. Located on the
isle of Atlantis, now known as Antarctica.
- Atlantis II
- The second city with the name of Atlantis was founded
11,000 years ago by survivors of the first after the tectonic
displacement that occurred 12,500 years ago. Located in the
Greek Isles.
- Atlantis III
- The third city was founded 8,000 years ago by the
Arch-mage Arion, independent of the Second Atlantis in
Tibet.
- Atlantis IV
- The Fourth city was founded 5,000 years ago by survivors
of the Great Mage War in Tibet that destroyed the Third
City. Located in what is now Washington, DC, United Stated
of America.
- Atlantis V
- The fifth and last city with the name of Atlantis,
founded 4,500 years ago after a volcano eruption "destroyed"
the Second City. Mentioned in the Ancient Greek writings.
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- Avatar:
- Definition: A being that is constructed as a long-term host
for a powerful godling/demon or serves as representative of a powerful
godling/demon on a lower realm. Usually given some kind of access
to the godling/demon's power and knowledge.
- Note: Avatars are not effected by crossing World
quantum levels, since they are apart of both Worlds.
Go Back to Table of Contents
- Bionic:
- Definition: Science of replacing biological parts with
cybernetic parts that behave and look like the biological
replaced parts.
- Also Known As: Cybernetic
Go Back to Table of Contents
- Biotech Science:
- Definition: Science of using biological organism systems
as technology. As known as: Organic Technology.
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- Black Iron
- Note: Name and basic concept comes from Magic of
Recluce Sage by L.E. Modesitt, Jr..
- Definition: Any iron or iron composite that is
magically Ordered or technologically molecularly aligned.
- Note: As such, such metal is superior to normal
material in strength and magically resistance.
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- Black Magic:
- Definition: Magic that draws
power from or invokes demons, devils,
or spirits of chaos and destruction. Such magic usually also
involves dark emotions, such as hate, bigotry, and greed.
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- Blood Magic:
- Definition: Magic that draws its strength from ki/life energy of a person. This energy is usually
drawn from a separate being, and often through ritualistic
torture, hence the term 'blood' magic. Blood magic is the
primary source of energy for Vampires, and some demons.
- Note: Most mage-schools consider, correctly, that
Blood Magic is dangerous, both to the Caster and the Land. As
such, most Mages are pledged to destroy any and all followers of
Blood Magic that they come across.
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- Bloodstone
- Definition: This magical stone takes three drops of
blood from a wizard or witch and magically records onto a scroll
that person's heritage, magical power level, and magical
abilities.
A bloodstone is used to introduce Ancestorial Sorcery to young
wizards and witches.
- A bloodstone has also been used, using a standard, to measure
the purity of a wizard or witch's blood. The standard
commonly used is the blood of an Ancient-Blood Wizard Family.
Note: Other standards can be used, but if the Blood that
is used is not purer or more powerful then the one being tested,
the person that gave the sample for the standard receives a
magical backlash, that can be lethal or leave that person a
squib.
Note: Because a bloodstone does not adhere to Ministry
standards, as well as revealing some wizards are not muggleborn,
but squib-born, or some so-called purebloods are half-breeds, the
use of a bloodstone on others is illegal as of the sixteen
century. It is legal for one to use a bloodstone to learn of
their ancestry and their abilities.
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- Bloody Alchemist, The:
- Definition: After gave some measures of fame after
publishing the work he did with Alchemist Nicolas Flamel on the
twelve usages of dragon blood, Dumbledore began working on the
possible usage of blood from other species in a similar
manner.
These works were not as well received, and thought to be
borderline dark magic.
The Blood-Purist movement used many of these works, especially
those dealing with Wizard Blood directly as the bases for their
movement. At no point, has Dumbledore denied any of his
questionable findings nor derided the movement's
beliefs.
Note: As such, many believe that Albus Dumbledore is
the father of the Modern Blood-Purist movement.
- Many outside of Britain believe that the Bloody Alchemist is
a Dark Lord controlling the British Ministry from behind
the scenes and is responsible for the descent of quality of
wizards and witches from Magical Britain.
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- Bride Blood-Bonding Potion
Also called Witch/Bride's Brew
- Definition: This magical potion that binds the blood and
magic of a witch to her wizard husband (to be) family. Thus
ensuring the continuation of a Wizard Bloodline.
Each wizard-family that can trace their family back to the
fifteen hundreds as their own 'recipe for this potion,
that include minor variations of the blood-binding.
The two most important ingredients to brew this potions are:
- Gender. The brewer must be a witch.
- Love. The brewer must be deeply in love with the
intended/husband.
The two final ingredients of this potion are:
- Blood. The blood of the husband (to be), representing the
wizard's Past and Family.
- Semen. The semen of the husband (to be), representing the
wizard's Future and Family-to-be.
Note: Length of brewing time various from recipe to recipe
(each Wizard Family having their own recipe), range from
thirty-two days (must begin before the full moon, and end after
the next full moon) to a year and a day.
Normal brewing time of this potion is the engagement/handfast
period. The witch starts to brew it once engaged/handfasted, and
finishes it on her wedding day.
- Note: In the fifteen hundreds, this potion was
outlawed because of misuse, incorrectly brewed, prejudice against
New-Blood (First Generation through Fifth Generation
witches).
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- C.A.P.:
- Definition: Computer Assistance
Program,
operation system program that can help out
their users completely or partially. C.A.P's usually have an
user- complementary personality. C.A.P's are used with extended
missions and solitaire flights, or with complicated systems.
Users tend to give their C.A.P's personalized names.
- CAP Classifications
- Class 1:
- Assigned to a specific craft.
- Class 2:
- Assigned to a specific craft-type and group of people/ users.
- Class 3:
- CAP is personalized to a specific people/user.
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- Classifications
- Definition: ranking within a group or class
(in order of STRONGEST to weakest)
- Omega-Class or Special Class (aka Top
or Highest End of Range)
- Alpha-Class or First Class (aka
High-End of Range)
- Beta-Class or Second Class (aka
Mid-Range)
- Gamma-Class or Third Class (aka Low-End
of Range)
- Delta-Class or Fourth Class (aka Bottom
or Lowest End of Range or trait is dormant)
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- Cybernetic-Human Interaction Medium
- Also Known As: Cyberspace; Virtual Reality
- Definition: ('Cyberspace' coined by William
Gibson) Notional "information-space" loaded with visual cues
and navigable with brain-computer interfaces called "cyberspace
decks"; a characteristic prop of cyberpunk SF.
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- C.S.O.:
- Definition: Cyberspace Operative,
aka Netglider, Zone Dancer, ...
- Computer-users that operate in cyberspace. They appear as
archetype, "physical" manifestation in cyberspace, that may
appear as the operative in real-time or as their code-names.
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- Cauldron Baby (also:
Cauldron Child or Cauldron Kid)
- Definition: A term used to refer to a person of
unnatural, magical origins usually used as an insult to state
they are inferior to an actual human being of natural
origins.
Such a ritual is used to create a single or group of
offsprings, depending on the desire of the
Ritual-Performer and the specific ritual used.
Regardless of which version of the ritual is used, the resulting
person/people are inferior then if they were born through
natural means.
Such rituals are usually associated with Blood Alchemy, and
considered by many to be Dark Magic in nature.
Despite the disadvantages of such rituals, they are used, for
example, when a couple is infertile, a couple/individual desires
to design an offspring with specific traits and
abilities, or mass-production of soldiers/warriors or
servants.
The ritual does allow, to a degree, the genetic
engineering of the offspring based on magical
formulas.
The age of the resulting offspring can be adjusted
within the ritual itself. Those rituals that produce
infants tend to yield greater results then those that
produce full adults.
Additional usages of such a ritual is said to be used by those
couples that which to ensure the "blood-purity" of their
offsprings.
Examples of Cauldron Babies are:
* Draco Malfoy (Harry Potter Fanfiction series)
* Queen Serenity the Second ("Travelers Return" fanfiction)
* Various Ancient Armies/Servants (Harry Potter
Fanfiction series)
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- Chaotic Magic
- Definition: Magic that uses the forces or element of
Chaos. Chaos is defined as "Confusion; disorder; a state in which
the parts are undistinguished." Chaos has no form or reason to
it.
- Note: Pure Chaos or Pure Order can not exist
in the Lower Realms (Worlds Four, Five, and Six), just as Pure
Good and Pure Evil cannot either.
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- Magical Checkbook
- Definition: As the name implies, this is a booklet (of
various forms) that contains slips of paper with one's name and
bank information that the one issued the book can make payments
with.
Using special, one-way secure summoning/teleportation spells/charms,
created by Charm Mistress Lily Potter, the amount of the check,
in any denomination required, is magically removed from one's
account and is teleported to the area where the check was placed.
Physical tallying of the actual account is required for the
transaction to be recorded as nothing is sent back to the
bank.
- Notes:
- Anti-portkey wards and anti-Apparition wards do not affect the
magical checkbook's ability to make withdrawals or
payments. Only specific anti-summoning and anti-teleporting wards
can affect the checkbook's magic.
- Checkbook can convert between any currency or denomination
the check writer wishes, after obtaining the amount from one's
account.
- The amount of money of the check is required to be present
within one's account at time of writing. Thus, it is impossible
to bounce a magical check.
- The checkbook can be used in non-magical settings as any normal
checkbook could be.
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- Chi
- Definition: Chi is Chinese for "Spirit,"
"air," "breath," or "spirit energy." Black Belt
Magazine Martial Arts Dictionary defines it as, a biophysical
energy generated through breathing techniques studied in kung fu.
Ideally, chi can infuse a person with tremendous vitality and
make him or or her extremely powerful in action, much moreso than
power developed through the muscular system alone.
- Note: Chi usually flows like a river of
water for similar reasons that water do. Such rivers of chi are
called ley lines or dragon lines. Areas where two or more ley
lines intersect are called nodes.
Most (but not all) nodes attract and capture magical energies,
thus very skilled mages can tap into.
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- Clerical Magic
- Definition: Powers derived from a godling or a holy
power, usually through prayer or special spell.
- Note: A person does not require to have mage-genes
in order to do clerical magic. Although mage-genes would make the
process run smoother and allow for higher level spells.
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- Closed/Opened Witch:
- Definition: In reference to a witch, being closed or
opened refers to her magic core. Witches, unlike Wizards, are
born with a closed magic core, metaphysically
corresponding to the physical hymen barrier. A closed
witch's core can not grow or expand.
A witch can be opened by a Wizard of greater magical-power
by performing a sex-magic ritual involving vaginal-intercourse
with the closed witch. A magical bond is formed between
the witch and her Opener. The strength of the bond between
the witch and her Opener can theorized by knowing the
magical power differentiation between them, the magical strength
of the Wizard, the relationship between them, the House standing
of the Wizard, and age of the witch.
A witch's opened magic-core can grow and expand as she
ages, thus, increasing a witch's magic and magical sensitivity.
Opened witches have described this magical sensitivity as
the difference between day and night. Hence many opened
witches look down upon closed witches, believing them to
be blind and insensitive.
An opened witch's magic core can strength and enhance her
offspring's magic core. Common wisdom believes that no squib can
be born to an opened witch. However, while this is true,
being opened does not guarantee her offspring's magical
power level. Among the pure-bloods, it has been noted that
even though the mother was opened by a powerful wizard and
her husband was a powerful wizard, her offsprings were still
near-squib level of magical ability and power. It is theorized
that had the witch been closed the offspring would have
been a squib, and more of an outcome of the inbreeding that
pure-bloods perform upon themselves.
It is considered by many that the opening of a witch is a
Life-Changing Event, hence, a witch will not forget the wizard
that opened her. There are a few that believe it is the
bond between a witch and her Opener that won't allow a
witch to forget him.
- Note: A witch must be willing to be opened in
order for her to be opened, as well as the Wizard meaning
to open the witch, for it to work. Thus, a witch can not
be opened through regular sexual intercourse, nor through
rape.
Hence, many witches mistakenly believe themselves to be
open, when in reality they are not.
- Note: There is a secret ritual shared among
witches, that can enforce the barrier around a
witch's core allowing her to manipulate the wizard's magic
to be used to enslave the unexpecting wizard to her.
A witch that does attempt this ritual, successful bind the wizard
or not, can never be opened. Her magic is also forever
frozen at that level. There are those that believe such a
witch is cut off from renewing her magic, and will
eventually run out, becoming a squib.
In counter, a wizard that is a magical lord, either through
inheritance or by having sworn followers (at least one), is
completely immune from this attempt of enslavement. It is common
wisdom that such a witch that performed this ritual and attempted
to enslave a lord is enslaved herself far greater then her
intended enslavement of the wizard.
It is believed by many that Jus Primae Noctis, Law of
First Night, was started to ensure the smooth performance
of the opening of a witch.
- Common wisdom believes that opening a witch is one of
the oldest professions within the Wizardry World, dating back to
the very first magic-users.
Professional Openers have a wide variety of knowledge in
the magical fields of rituals, healing, runes, charms, sex-magic,
and potions. It is rare for a professional Opener to have
no other business besides opening a witch. Many
professional Openers have other talents.
Lord Charlus Potter, of House Potter, was very sought after for
performing the opening ritual as he was both a magical
lord of very Ancient House and a Master Enchanter. He was also
noted for his discretion and care of those he opened.
Note: Since 1910, the British Ministry of Magic has sought
to control the opening of witches ritual. Lord Charlus
Potter has stood strongly against such a move, invoking House
Rights several times in such discussion. It believed by Lord
Potter and his followers, it is through the opening ritual
(and other methods) that Muggleborns are assimilated into the
Wizardry World, as well as the build-up of Tapestry of
Houses.
Note: Ministry Openers tend to be appointed not for
their skills, powers, or talents, but through nepotism and
bribery. These wizards are usually very low power-wise and are
just out to have sexual intercourse with various witches, whom
would not have anything to do with them otherwise. As such, no
Ministry Opener is not truly successful in
opening a witch, but the Ministry and ignorant purebloods
are conceived that they are.
- Council of Masters:
- Definition: A group of seventy craft-masters that
survived the Fall of Atlantis and serves as the highest
governing body of magic-users throughout the world.
Requirement for membership into this council is that the member
has to be an acknowledged master of his craft for more than
one hundred years.
A president or war-chief is elected by members of the council, and
can only serve for seven years (a minor cycle), and can not be
considered for re-election for another fifty years (a major cycle
plus one).
Decrees and laws of this council are inter-woven into the fabric
of magic itself, thus Law-Enforcement of the Council is done
mostly through Magic itself or those their Law-Keepers.
- Note: It was the Council of Masters, after the
Fall of Atlantis, that divided the world into three
major kingdom/empires of the Ancient World: Xin
(Asia), Egypt (Africa), and Avalon (Europe).
Go Back to Table of Contents
- Creative Physics:
- Definition: Area of Physics involved in non-standard
space-time continuum where standard Laws of Physics do not apply
or have not set met set/finalized, such as in an infant or
immature Universe.
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- Demon/Devil
- Definition: a entity with one or more of the following
attributes:
- An evil supernatural being, who uses mortal souls as a means
of substance, or as a source of mystical power.
- A supernatural being who acts as an empathic leech, drawing
strength from emotions of pain, fear, hate, etc. and from
death.
- A spirit that embodies death, darkness, chaos, that is not a
god.
- Any supernatural monster.
- Devils are a "super"class of demons that are
usually bonded to their realms.
- In ranking of power from the strongest to
weakest, the order of classes is
- Arch-Devil
- Devil
- Arch-Demon
- Demon
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- Doctor Smith's Perm-Color Hair Dye:
- Expansion of old Anime Fanon Concept to explain
artistic license with various character's hair colors which were
not natural , such as purple, blue and green-color
hair.
- Definition: A 1930s company created a hair dye called
"Doctor Smith's Perm-Color Hair Dye", which worked better than
advertised. This product permanently (lasting a year) changed
one's hair color, whereas other products only lasted for a couple
of weeks at most. This product colored one's hair and roots.
This product was very popular in the 1950s in America, Europe and
Asia.
With this product, one could have any imaginable hair color:
blue, green, purple, apple-red, silver, gold, etc..
The more one used the product, the longer the effect lasted.
After seven years of usage, other hairs besides those that were
dyed would obtain the same coloring as well. This was marketed as
a time saver. Just dye one's eyebrows or parts of one's hair on
top of one's head, and within seven years, all your hair would
take on your chosen color, roots and all.
What was not known until the 1960s was that this product actually
affected one's DNA, thus making one's changed hair color
heritable and permanent.
The new Perm-Color simply replaces the original hair color
of a person. If their hair color was dominant-gene, the changed
hair color was visible in all generations. If it was
recessive-gene, it's affects might not be seen for several
generations.
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- Droid:
- Definition: Machine that performs a task. Form decided
by function.
- Droid Classifications
- Class 1: Mobile unit of a Mainframe unit
that is Stationary.
- Class 2: Semi-autonomous unit that is
linked to a Mainframe.
- Class 3: Autonomous Unit.
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- Enchantress Control Act of 1490
- Definition: It is believed that given the
goddess-complex that most Enchantresses seem to have, and the
vast destruction caused by the quasi-centennial outbreak of
Enchantress Wars, the Wizengamot created and enforced the
Enchantress Control Act of 1490. Said Act forbade
closed-witches from owning or studying any material on
enchanting, while an opened-witch may study enchanting if
she was bonded to a Wizard, or member of House in good
standing.
Any closed witch found with books are enchanting are to be
executed immediately, as an extreme threat to the Wizardry
World.
Two notable Enchantress Wars are those of 1136 and 1438. Both
wars cause a huge decline in the wizard population, which many
believe that the Wizardry World has not ever recovered from.
The Enchantress War of 1136 is noted for the perceived lost of
the Ravenclaw and Hufflepuff lines, as well as the death of over
eighty percent of all the single wizards in Western Europe.
The Enchantress War of 1438 is noted for the almost destruction
of the Slytherin and Gryffindor lines, the death of approximately
one quarter of the single wizards of Magical United Kingdom, and
the slippage of this Enchantress War into the Muggle World,
prompted one of the largest Witch-Hunt in magical memory, given
rise to the International Secrecy Statue.
Notable Enchantresses Are:
- Morgan le Fey
- Rowena Ravenclaw
- Lily Potter (Nee Evans)
- Note: The House Potter is exempt from said Act.
Note: While Merlin is considered the Prince of
Enchanters, members of the House Potter are the Monarchs
of Enchanting. Object enchanted by House Potter or Merlin
are very sought after within the Wizardry World.
It is common knowledge that Merlin studied enchanting under
House Potter.
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Contents
- First Ones
- Definition: The name of the very first beings
created within the Cosmos who are the Primordial Forces. They
number seven and are more commonly refer to as Air, Earth, Fire,
Water, Spirit, Space, and Time. The first four, Air, Earth, Fire,
and Water, are considered female in gender and the last three,
Spirit, Space, and Time, are considered male in gender.
- Note: The First Ones are named after the
classical elements who's names differ for region to region.
They are so named because they are the source of these
elements.
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- Founders' Children
- Definition: A catch-all that refers to the first class
of students to attend Hogwarts, and each of the Founders sought
out students similar to themselves. These students were either
first-time magic-users that were ignorant of magic or
non-inheriting children among the existing magical enclaves of
those days. These first generation Hogwarts students were
considered by many to be the magical heirs of the Founder that
brought them to Hogwarts.
Those Houses that were established through them or sponsored by
the Founders initially are consider to be the foundation
of "modern Magical United Kingdom."
- Note: Just because one Founder sought out a particular
House, does not mind that family is limited to that Founder's
House. For example, the House Black was sponsored by Founder
Rowena Ravenclaw, and yet, in the past hundred years have been
sorted into Slytherin House. On the other hand, House Weasley and
Longbottom were sponsored by Godric Gryffindor and have remained
within that House for the most part. House Bones was sponsored by
Helga Hufflepuff, but has been equally sorted throughout the
centuries into all four Houses.
- Note: House Potter pre-dates Hogwarts, and several
members of House Potter were among the first members of Hogwarts'
facility.
- Note: Salazar Slytherin is noted for finding many of
the children that would make up Hogwarts's alumni, both that lived
with mundane and magical villages.
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- Gen-Factor:
- Note: Concept of
Gen-Factor comes from Image Comics--Wildstorm
- Additional genetic code obtained by Dr. Tsung from Sigma that
allows multiple dimensional access, thus giving a person psionics
powers or other talents.
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- Genetic Construction
Engineering:
- Definition: The study and practice of building organism
to perform to a specified task or tasks from scratch or major
alteration to existing organism.
Go Back to Table of Contents
- Genetic Medicine:
- Definition: The practice of using the body's own healing
method in an accelerated state induced and controlled by medicine.
Go Back to Table of Contents
- Genie/Djinni
- Definition: a humanoid magical elemental being
- The origin of such being is known only to themselves, but
believed to be the work of the First (Omega-Class) Enchanters,
after the Fall of Atlantis, known as the Time of Chaos. They were
said to be created to be living wands for the First
Enchanters.
Enchanters have found that the younger female muggles and older
witches make the best genies, while Enchantresses found that only
young wizards, before pubity, make good genies.
As with a wooden-wand, not all Genies are compatible with
a enchanter/wizard. Although bound to their Master's will, the
Genie can interpret their wishes/magic into harmful ways. Hence
the old sayings, "be careful what you wish for, you might just get
it."
As a being of magic-element, a Genie can assume any humanoid
shape.
Although made solely from magic-element, a Genie has no magic
core like a witch/wizard, nor can she use her own magic. Only an
witch/wizard can use their magic as they would a wand. Their
Master can use their magic by stating verbal wishes or focusing
their magic as one would use a wooden-wand.
Originally a Genie could only be bound to an Wizard/Enchanter,
but King Solomon the Wise found a way to bind a Genie to an
object or place.
A Genie survives by living off the magic of that which they are
bound to, be it an individual Wizard, a Wizard Family Line, or a
Magical Place.
Genies are virtual immortal, they can only be killed by special
type of Soul-Magic or the destruction/death of that which they
are bound to. A Genie can also be killed if they are released
from their bond, or rejected completely by their Master.
- Genies are the social status symbols of the most powerful of
Wizard Families. House-elves have been referred to as a poor
wizard's genie..
Only a true (Alpha-Class) Enchanter can create a
genie.
The Ministry requires that true Enchanters be registered
with them, and have passed laws on the creation of Genies.
Several criminals, too powerful to be jailed, have been
forcefully made into Genies. There are forms a witch can fill out
if she wishes to become a Genie.
- Harry Potter Fanfiction Note: Merlin has been said to
be the Prince of Enchanters, this is because he studied
under the Kings and Queens of Enchanters, the Potters.
Go Back to Table of Contents
- GI Jane Rebellion
- Definition: In the early days of the twenty-first
century, a secret feminist supremacist group positioned itself to
take over the world. They did so through overt military might and
covert political assassination and bio-warfare.
As the military members were the most overt of this secret group,
the nick name of "GI Jane", the female equivalent to the nick
GI Joe, was used to describe all members. Most times, the
term is shorten to just Jane in most conversations.
In the first hundred days of the world-takeover, the Janes
eliminated over eighty percent of the world's male population and
about twenty percent of the world's female population.
Many of the techniques the Janes used against males, of any age,
were brutal and extreme. Janes had a very misandric view, and
only allowed weak, subservient males, known as Jane-boys to
survive under tight controlled situations.
Janes also targeted every man-made structures they could
destroy as well.
An example of the Janes' policies was the over-crowded prison
problem, the Janes' solution was simple: all female
prisoners' sentences were reduced to time served, while all male
prisoners, prison-guards, prison-staff, and visitors were brutal
murdered. It is said that the lucky ones took a month to
die.
The Janes reign of the world lasted only for approximately
six months. Their fall came from both from internal strife and
opposition factions that avoid the Jane's multiple purges.
The Janes' Fall left the world in chaos, which some believe was
worse then the Janes' Rise, as both genders suffered greatly in
the anarchy.
Several warlords fought for supremacy during the chaos. Several
of the warlords were female, were either surviving Janes or acted
as such.
A coalition of pre-Jane businessmen, military leaders, warlords,
and freedom-fighters restored order to the world, and established
a world-wide government.
Five years after the Rise of the Jane, many began to believe that
any woman with power was evil and dangerous. As such, several
women's rights were abolished and women were considered to be
property of men. This attitude started and was enforced by the
women themselves.
A problem that quickly arose was the simple fact that ninety-five
percent of the world population was female. Of the males that did
survive, majority of them were Jane-boys, who lacked the mentality
to lead.
It was the women themselves that policed and regulated
themselves. Rumors of a woman that was a Jane or suspected of
harboring Jane-like attitudes where lynched by mobs of women,
horrified by the Janes' Rise.
Majority of women wishing to avoid Jane-like appearances or truly
believe that that women should not be allowed to be independent
wished to be the property (slaves) of men. However, the rarity of
males had that to be impractical. Thus, majority of these women,
over ninety percent of them, are considered to be owned
by various corporations or governments. These corporations are,
in turn, owned in some fashion by a man or group of men. All
leadership roles in government are, officially, held by a
man, but the reality is that that is physically impossible given
the great shortage of men.
While a great desire to be enslaved by men is common among
majority of the surviving women and their children, there are a
very small group of women wishing to remain free. These Free
Women were able to do so with the support of a group of men
that recognized that an entire slave population (even a vast
majority) is not practical. These Free Women are allowed to be
free under sponsorship and direct supervision of an
individual man.
Go Back to Table of
Contents
- Godlings/Goddesses:
- Definition: A being that fits one of the
following:
- ) Beings who are worshiped at one point in time.
- ) Beings with a non-temporal life span.
i.e. Do not exist in a temporal-forward line fashion.
- ) Being whose power is based on a "universal" level.
- Note: To be able to "kill" one must ...
- ) lose all worshipers and be forgotten.
- ) defeated completely by an equal or greater power.
- ) total atomic disruption of will/ being.
- Godling Classifications
(in order of STRONGEST to weakest)
- Archangel
- Seraphim
- Chayot
- Cherubim
Note: To each class, there are, at least, three
sub-classes,
which are (in order of STRONGEST to
weakest)
Go Back to Table of Contents
- Government of Harry Potter's World
- Definition: The government for Harry Potter's World in
my fanfictions is:
After the Fall of Atlantis, the Council of Masters was established
as the governing body of all magic-users. Under the Council of
Masters are the smaller local governing bodies: Wizard's Council
(those with magic-cores), Witch's Council (those that use
earth-magic), and the Sorcerer's Council (those that become one
with magic).
Under these councils are: the Guild Council, Warlock Council, and
(in modern time) local Ministries.
Go Back to Table of
Contents
- Highlords of Atlantis:
- Definition: First World beings
who are the 'offsprings' of the 'First
Ones.'
- Not much is known of the Highlords before the Founding of Atlantis for which they are known for, even
less is known about individual Highlords. Since they founded and
taught from Atlantis, they are as known as: Council on High,
Primal Elementals, Giver of High Magic
- Note: The Names given here are in accordance to
the Book of First Atlantis.They are listed by age, may not
be accurate
Names |
Zaxxon |
Zaxtaz |
Zaxgon |
Vatxon |
Vattaz |
Vatgon |
Galxon |
Galtaz |
Galgon |
Arxon |
Artaz |
Argon |
Came From |
Fire and Time |
Fire and Space |
Fire and Spirit |
Water and Time |
Water and Space |
Water and Spirit |
Earth and Time |
Earth and Space |
Earth and Spirit |
Air and Time |
Air and Space |
Air and Spirit |
Gender |
male, oldest |
male |
female |
male |
female, deceased |
male |
female, deceased |
male |
female, deceased |
female |
female |
male, youngest, deceased |
- Note: When a Highlord 'dies,' they simply become
dormant and assume the 'shape' of an Orb. Called Orbs of Argon,
first Highlord to 'die,' they are object of great power (slightly
less than the power of a 'living' Highlord).
- The Highlords, before leaving Earth, created some Objects of
Power
Names |
Zaxxon |
Zaxtaz |
Zaxgon |
Vatxon |
Vattaz |
Vatgon |
Galxon |
Galtaz |
Galgon |
Arxon |
Artaz |
Argon |
Object |
Book of Eternity |
Pool of Truth |
Orb of Elemental Fire |
Book of True Futures |
Pool of Shape |
Orb of Elemental Water |
Book of the Past |
Pool of Destiny |
Orb of Elemental Earth |
Book of the Present |
Pool of Gates |
Orb of Elemental Air |
Go Back to Table of Contents
- I.M.P.:
- Definition: Independent Magnatech
Program,
any type of program that can exist outside of
hardware-dependence unit. Imps can enter and leave any electronic
system including bionic or cybernetic organism system. they are
system-independently written. They are contained within a Magnatech EM
Field, and the fields must be recharged after twenty-four hours of
use outside of a hardware system.
- Note:
Imps are given file names as would any other program have.
However, most programmers tend to give Imps file names of magical
creatures, such as elves, gremlins and such.
Go Back to Table of Contents
- Immortals:
- Definition: Beings who fit one of the following:
- ) Beings with a long lifespan and are hard to
kill.
- ) Beings whose power is based on a "galactic" level.
- To be able to "kill" one must ...
- ) defeated completely by an equal or greater power.
- ) total molecular disruption of will/ being.
- ) rendered non-resurrectible [Brust]
- Body not available for seven days,
- Spell against resurrection,
- Burn the body or chopped off head, etc.
- Immortal Classifications/Levels
- Class 1:
- Skin, bone and muscle augmented to make it stronger and
harder than human; impervious to injury to a certain extent.
- Class 2:
- Skin, bone and muscle retain human durability but body
is able to heal near-lethal injuries by regenenerating cells
to a limited extent.
- Class 3:
- Skin, bone and muscle augmented to make it stronger and
harder than human; impervious to injury to an extraordinary
extent
- Class 4:
- Able to regenerate injured tissue and brain cells to an
extraordinary degree; but not able to regenerate missing
limbs or organs
- Class 5:
- Able to withstand extreme temperatures and pressures,
and virtually all toxins, corrosives, punctures, and
concussions without sustaining injury
- Class 6:
- Able to regenerate injured or missing brain cells,
tissue, limbs or organs
- Class 7:
- Able to withstand all injury short of a direct nuclear
explosion
- Class 8:
- Able to heal all injury short of a direct nuclear
explosion
Go Back to Table of Contents
- Jedi:
- Note: Name and basic concept comes from Star Wars
and is owned by George Lucas.
- Definition: A individual with mental and physical
powers derived from a link with the Life Force.
Note: The term 'Jedi' is also
used to refer to a group of such individuals.
- Jedi
- have extended life spans than their normal
counterparts. Their life spans could be increased by a factor
of ten or more due to their link with the Life Force.
- have accelerated healing factors.
- serve as Galactic Guardians, Judges, and Protectors.
- can only be "killed" when their personal Life Force is
weaken beyond recovery such as during a fight with another of
their kind.
- some are considered as a separate species from their
normal counterparts.
Go Back to Table of
Contents
- Ki
- Definition:
- Ki is Japanese for "spirit". Black Belt
Magazine Martial Arts Dictionary defines it as, the
mental and spiritual power summoned through concentration
and breathing that can be applied to accomplish physical
feats. This centralized energy, possessed by every person,
can be manifested through the practice of just about any
martial discipline.
- Thus, I define ki as internal, personal
spiritual energy, versus, chi as external, worldy
spiritual energy.
- Note: Many martial artists can, and do use, ki to
enhance their physical performances and can use ki as a
projection weapon called ki-attacks. A good example of this is
Ranma Saotome's Moko Takabisha from Ranma
1/2.
- Note: Some Mages use ki and chi in combination to
help focus their magic and to help funnel it into specific
patterns.
Go Back to Table of Contents
- Knowledge Crystal
- Definition: This artefact, made with magic or chi/ki,
is a storage device for Lore, knowledge and memories in a
crystalline form, or placed within an existing crystal.
Upload and download of information can be triggered by touch or
specific condition, depending upon creation of the crystal.
Information can be sent in bundles or in its entirety.
- Note: Person(s) that receive the download from a
knowledge crystal need to have strong sense of self and mental
disciple, otherwise, insanity, death, or lost of information
might occur.
Go Back to Table of Contents
- Life Force
- Definition:
- Life Force is the energy that is produced and used by
Life/Living Beings.
- Ki is the Life Force/Bio-Energy of a being, internal to them.
- Ether Stream is spiritual plane that is filled with
free floating life-force and mana.
- Dragonlines (also called ley-lines) are rivers
that flow on the concentrated, free-floating life-force energy of
the planet.
- Chi is the planet's life force.
- The Force is the life force energy of the entire
Universe.
Go Back to Table of Contents
- Mage:
- Definition: Generic term for a magic-user and a person
with mage-genes.
- Expression: Mage-born, who is born with his or
her magic active, versus, other mages who come into their power(s)
sometime after puberty.
- What type of magic a person uses is based on whether the mage
uses internal or external power to the Soul and internal or
external foci to the Soul.
Naming of Mage
Name (m/f) |
Foci |
Power |
Class |
Warlock/Witch |
External |
External |
1 |
Magician |
External |
Internal |
2 |
Wizard/Wizardress |
Internal |
External |
3 |
Sorcerer/Sorceress |
Internal |
Internal |
4 |
- Note: Higher level mages can use lower level spells
but lower level mages cannot use higher level spells.
- Note: A magic-user must have a Soul in order to
create magic.
- Note: Other beings can only take existing magical
energies in the area and weave them into a spell.
- Note: Magic-user MUST HAVE the mage-gene to be able to work
magic of any Level. Powerful Demons and Powerful Godlings can give
individuals a median to work their (Demons' And/Or Godlings')
Magic. This is called Clerical
Magic.
Go Back to Table of Contents
- Magic
- Definition: The study, practice, or use of arcane
knowledge of an Understanding of the Universe in a non-physical
form.
- Note: Magic is the practical/active aspect of
mysticism, which is the theorical/scholastic study of the
Divine.
- Note: Magic is used in general as a catch-all
phrase for anything a layperson doesn't understand.
- Type of Magic:
- Black Magic,
Blood Magic,
Chaotic Magic,
Clerical Magic,
High Magic,
Low Magic,
Shamanism,
White Magic,
Wild Magic
Go Back to Table of Contents
- Magic, High:
- Definition: Magic that is non-localized or effects
multiply planes
- Note: In order to assist his students, the
Highlord Zaxxon created a pocket
dimension filled with modified Second
World energy. This plane of power is only accessible
by those studying under the Highlords, called Disciples,
or by the Disciples' descendants. Access to this plane can only
be revoked by the Highlords themselves.
Go Back to Table of Contents
- Magic, Low:
- Definition: Magic that is localized or effects only
one plane.
Go Back to Table of Contents
- Magical Girl Syndrome:
- Definition: Many Magical Girls develop attitudes of
elitism and misandry because of their magic, which they gain
without any true effort on their part, although power-ups might
come from training or merely experience, very little training or
research is done by the magical girl.
Go Back to Table of Contents
- Magnatech:
- Definition: Science of manipulation of almost-solid
and solid electro-magnetic fields to perform certain task(s).
Go Back to Table of Contents
- Martial Arts Level:
- Definition: The grouping of martial arts from
simplest to most complex.
- Student, White Belt to First Dan Black/Red Belt
Knows basic knowledge/lore of the style.
- Master, Second Dan Black/Red Belt to beyond
knows higher knowledge/lore of the style.
- Weaponmaster, expert with one, specific weapon.
- Blademaster, expert with a specific group of weapons.
- Armsmaster, expert with all weapons and unarmed
combat.
Go Back to Table of Contents
- misandry/misandric
- Definition:
misandry (mis'-an'-dre^-) /noun/:
misandric (mis'-an'-drik^-) /adjective/:
hatred of men
- the attribution of negative qualities to the entire male
gender.
- the claim that masculinity is the source of human vices;
such as domination, violence, oppression, and racism.
- a sexist assumption that
- male genes, hormones, and physiology,
or
- male cultural nurturing,
produce war, rape, and physical abuse.
- the assignment of blame solely to man for humanity's
historic evils without including women's responsibility or
giving men credit for civilization's achievements.
- the assumption that any male person is probably domineering,
oppressive, violent, sexually abusive, and spiritually
immature.
Go Back to Table of Contents
- Mord-Sith:
- Note: Concept of
Mord-Sith comes from Sword of Truth series by
Terry Goodkind
- Definition: Woman trained in the art of giving pain,
and breaking a mind in order to get answers.
Mord-Sith are chosen as little girls, and the nicest ones make
the best Mord-sith.
A Mord-Sith is broken three times during her training.
The first time, the girl is tortured until her spirit is broken,
the second time, she must watch her mother be killed to break her
empathy, and the third time she must kill her father to break her
fear of hurting another, all with the very same Agiel.
A Mord-Sith has the ability to capture the magic of one who has
the gift, rendering it useless, and giving the Mord-Sith the
ability to use that person's gift to cause pain.
Definition from Terry
Goodkind :: Appendix (Index of People, Places and
Things)
They are used, primarily, as torturers and information-gatherers.
As such, their normal mode of dress is (blood) red leather
outfits so their victim's blood would not show.
Note: Mord-Sith is both the name of the individual
member and the group name.
Note: They can also be used as bodyguards and
quote bed-warmers unquote.
Note: If their Master is a mage, they can use magical
pain-sticks called Agiel. As well as they can use any magic used
against them to control any mage.
Note: The Mord-Sith
must be of the opposite gender of the Master's gender. (No
male Mord-Sith are known to exist.)
Go Back to Table of Contents
- Morganti:
- Note: Concept of
Morganti comes from Adventures of Vlad Taltos by
Steven Brust
- Definition: A weapon created by the Serioli that can
eat/destroy a soul, usually in the form of a blade (swords,
knifes, etc). There are seventeen extremely powerful Morganti
weapons with Intelligences and they're called Great
Weapons.
Go Back to Table of Contents
- Mutants/
Metahumans:
- Note: Concept of
Mutants comes from Marvel Comics
- Note: Concept of
Meta-Humans comes from DC Comics
- Definitions: Humans who posses the
X-Factor/Metagene that
give them powers/ abilities not associated with 'normal'
people.
- Traits are defined as
- Primary:
- If they are non-localized 'changes' to a specific biological
systems (in other words, changes throughout the entire
body) or non-standard human biology.
- Secondary:
- If they are localized 'changes' to a specific biological
system
- Note: Secondary traits usually support or protect a
mutant/meta-human from their primary traits.
For example, the primary trait of being able to
fly (having wings; non-standard human biology) is supported by
the secondary trait of hollow, re-enforced bones (specific
biological system; skeleton system).
- Mutant/Meta-Human Classifications
- Omega-Class:
- Possesses multiple primary traits
- Alpha-Class:
- Possess single primary traits with secondary traits that
'support' the primary ones.
- Beta-Class:
- Possess only secondary traits
- Gamma-Class:
- Dormant genes
Go Back to Table of Contents
- Netglider
- Definition: A Netglider is a Cyber-space Computer
User.
- Also Known As: Zone Dancer, Web Surfer,
- Note: Some Expert Netgliders, who that think in
binary, can operate at Computer
Language Level 2.
Go Back to Table of Contents
- New World, The
- Definition: A revolutionary virtual-reality (VR)
role-playing game (RPG) that quickly became a huge, global
phenomenon that has taken the world by storm.
The creators of The New World are unknown to the public
and its players.
Also unknown to the public is that this VR-RPG is very advance
Technomancy, at its best, combining bleeding-edge technology and
very advance, planear-level magic together into a cohesive
whole.
The New World is set in a typical Sword-n-Sorcery environment, with
human, non-human, and demonic beings. Players are encouraged to see to
expanding and refining the New World game world: creating new
character classes, empires, histories, races, and skills.
Character creation takes a week, as it has to be approved, and
customed tailored by magic to the player.
Player's forms within the New World are anatomically correct, and
sexual acts are performable, as such, the official minimum age to play
is 18 years old. However, the policy is ignored by most. Slavery, even
sexual, is permitted, with it's own class of characters.
When/If a character is killed within the New World, the player is
banned from the server for a month, and a completely new character
must be created.
Various elements of bleed into the Old World (the real-world),
such as guilds, hierarchies, magic, martial arts, and character
personas.
Character Levels are defined by skill, ability, and knowledge,
Level 0 is the starting level. Level 1 is intermediate, and Level
2 is a Master. Higher level can only be obtained upon mastering
different skill sets. Over ninety-percent of players are Level 0,
with six percent are Level 1, three-percent are Level 2, and only
a handful are above Level 2.
Players wear crystal pendents in the Old World, which are, in
fact, data crystals and the technomagical interface to the New
World. Each crystal is color-coded by level: Level 0 is clear,
Level 1 is white, Level 2 is red, Level 3 is orange, Level 4 is
yellow, Level 5 is green, Level 6 is blue, Level 7 is purple,
Level 8 is brown, and Level 9 is black.
Players can look up other players by their levels, save the
Pantheon and the Ancient. The Ancient is the only Level 9 Player,
but he is unlisted. Reijin is the only Level 8 Player. There are
no Levels 5, 6, or 7 Players. There are a dozen Level 4 Players,
the most famous being Moonblade. There are several dozen Level 3
Players. 90% of the remaining Players are Level 0, 8% are Level
1, and the remaining 2% are Level 2 of the hundreds of millions
of Players in the New World.
Known Players (alphabetical order):
- Ancient, The: Level 9, Mage/Appears
Human-Male
Very little is known of this mysterious player. Some believe
he might be either a kami or AI. One and only Level 9 Mage
in the New World.
What is known is that: he has taken Reijin as his
apprentice/successor, and he opposes the plans of the
Pantheon.
- Coven of Thunder, as called Coven of Reijin:
Various
A group of female Players, who worship Reijin as the object
of their desires/fantasies and understand that he is their
World's Sorcerer Supreme, and godling of Magic.
This coven is the first Mage Guild in the New World.
Known Members: Nessa Seregon
- Cult of the Moon: Various
A group of male Players, who worship Moonblade as their
goddess of death, and desire to be her boy-toys.
- Cult of Science: Various
A group of Players wish to bring science and technology to the
New World.
After the merger of the Worlds, these players re-establish and
expand upon twenty-first technology and Technomancy.
- Maranwe Fefalas: Level 2,
Sex-Slave/Elven-Maiden
Daughter of a Elven Lord, who sold her to the Ancient, to
cover family debts. The Ancient bought her to serve Reijin,
as a study-aid for his leaning of sex-magic, and as a
bed-warmer.
Maranwe is seventy-five years old, the equivalent of a 16
year old human, she was trained by the Ancient to be a
sex-slave for Reijin's use. Reijin has trained her in some
magic and martial arts.
Sex-slave Styles: Sex-slave training, Basic (0); Sex-slave
training, Advance (1); Pleasure (2)
Magic Styles: Incantation (0); Ritual Magic (1);
Martial Arts Styles: Hand-to-Hand, Basic (0); Hand-to-Hand,
Advance (1);
Played by Kodachi
Kuno
- Moonblade: Level 3, Hitokiri/Catgirl
Rumored to be the grand-daughter of the legendary Hitokiri
Battousai of the Bakamatsu.
As catgirl, she has red fur, a tail, cat-ears, and wears
only a face-mask (that only covers her lower half of her
face), high-heels, and nothing else. Her red hair is done up
as a pony-tail.
In addition to being an unparalleled Hitokiri, she is also a
nympho, either engaging in sex, before killing the victim,
or enjoying sex after a successful mission.
She has killed over a thousand players, and none, save
Reijin, has survived meeting her.
Martial Arts Styles: Sword, Basic (0); Sword, Advance (1);
Ninjitsu, Basic (2); Ninjitsu, Advance (3); Sword-mistress
(4)
SPOILER: Played by Kasumi
Tendo.
- Nessa Seregon: Level 2,
Ninja-Thief/Elven-maiden
Nessa's age is unknown, but many believe she is in her
earlier hundred, not yet, fully mature, the equivalent of a
teenager (18-20 years) in Human terms. She has taken her
race's natural abilities and as become of the one of most
successful thieves in the New World.
Nessa calls her martial arts/ninjitsu "Umisen-Ken" ("The Way
of the Silent Thief"), which she learned from a scroll she
found. The base tenets of this school is stealth and
speed. She uses magic to enhance her racial stealth and speed
abilities.
Unlike other ninjas, Nessa does not kill, instead she uses
her race's natural beauty and allure to seduce her way out
of a problem.
Magic Styles: Incantation (0); Ritual Magic (1)
Martial Arts Styles: Sword, Basic (0); Ninjitsu, Basic
(1); Ninjitsu, Advance (2)
SPOILER: Played by Nodoka
Saotome, using Genma's Umisen-Ken scroll that she found in
the Saotome House.
- Pantheon, The: Various
Very little is known of this mysterious group of players,
and most players do not know they even exist.
Their goal is to have the New World over-write the
Old World, with themselves as its godlings and rulers.
- Reijin: Level 8,
Mage-Warrior/Human-Male
Most powerful (known) mage within the New World, and
masters of various styles of magic and martial arts.
Student of the Ancient, who is training him to be the Sorcerer Supreme of the New
World.
Many believe that he is the godling of magic of the New
World.
Magic Styles: Incantation (0); Ritual Magic (1); Sex-Magic
(2); Chi-Sorcery (3); Rune Magic (4); Alchemy (5); Elemental
(6); Spell-weaving (7); Will and Word (8)
Martial Arts Styles: Hand-to-Hand, Basic (0); Hand-to-Hand,
Advance (1); Sword, Basic (2); Sword, Advance (3);
Chi-Sorcery (4); Sword-master (5); Blademaster (6); Sword,
Mystic (7); Armsmaster (8)
SPOILER: Played by Ranma
Saotome.
- Unknown Paladin, The: Level 0, Paladin/Elf-Male
Not much is known of this Player, save that he seems to have
the ability to make an enemy of everyone he encounters. His
lack of survival within the New World is legendary, and the
longest time was 9 seconds (he was reborn within a desert).
Other Players mock him, and use him as example of what not
to do.
Martial Arts Styles: Sword, Basic (0)
SPOILER: Played by Tatewaki
Kuno.
Go Back to Table of Contents
- Operation(/Project): Black Bag
- Definition: "Operation: Black Bag" or
"Project: Black Bag" is the catch-all name for
all United States of America military operations and projects to
defend the USA from the supernatural.
Operation: Black Bag was created and headed by then-General George
Washington of the Colonial Army, to combat demons and vampires
upon US soil. Upon Washington's Presidency, Operation: Black Bag
was established using "Minute Man protocols" with each
State having its own counter-demon militia, somewhat independent
of each other.
Under President Lincoln, Operation: Black Bag was re-organized to
be a more cohesive, centralized, and independently-funded, for a
more affective operation.
Operation Lore has it that the operation/project was named for the
fact that Bram Stoker's Abraham Van Hellsing would use a
"black bag" to carry and store his demon hunting
equipment.
Go Back to Table of Contents
- P2L (Portable Potion
Laboratory):
- Note: Idea is based
on of the world of Harry Potter.
- Definition: The Portable Potion
Laboratory, refer to as "P2L" is just
as it sounds like. The P2L is a Portable Potion Laboratory that
can be carried upon a person easily. The PPL consisted of a
single room with several areas to brew up to six potions, and
storage bins to store common and non-common potion
ingredients.
The Portable Potion Laboratory was the invention of House Potter,
some time before the rise of Camelot. Rumor has it that the P2L
was created to avoid needless interruptions and to protect various
potions from meddling busy-bodies.
Go Back to Table of Contents
- P2M2 (Portable Potion
Master Mansion):
- Note: Idea is based
on of the world of Harry Potter.
- Definition: The Portable Potion
Master Masion, refer to as "P2M2" is just
as it sounds like. The P2M2 is an expanded version of the
original Portable Potion Laboratory, that had been used in many a
wizard's trunks. The PPL consisted of a single room with several
areas to brew up to six potions, and storage bins to store common
potion ingredients.
Auror-Potion Master James Potter and his wife, Charm Mistress Lily
Potter, required sometime more then the standard PPL. Together
they created the P2M2.
The P2M2 is a mansion is the full sense of the word, yet through
charmed-space, can fit into one's pocket, no larger then a
playing card or within a cupboard under the stairs. The P2M2
includes, at a minimum, a grand Master bedroom, seven grand
guest-rooms, four permenantly set seasonal gardens, seven gardens
with different ecological settings, two highly-secured potion
storage room, three medium-secured potion storage rooms, and four
regular potion storage rooms, a full kitchen, regal dining room,
four potion brewing rooms, two experimental potion brewing rooms,
a holding pen for animals used in potions, a laundry room, wash
room per bedroom, and restrooms per floor, as well as per
bedroom.
- Being filled with just about any possibly needed potion
ingredient and shear amount of magic involved in its construction,
only three Potter P2M2 (P3M2) were ever made. The Prototype is
currently in the possession of their son, Harry, one of the
production models serves as a template for construction more,
although, further production models are unlikely, and the other
production model was said to be a gift for a close Potter family
friend(s), whom have not been identified by the Minister of
Magic.
Go Back to Table of Contents
- Paranormal:
- Definition: Human who acquires abilities or talents other
than the one he/ she was born with.
Go Back to Table of Contents
- Primes:
- Definition: Beings created by Primaries (Second Worlders) to deal with Lesser
Beings on their own level.
- Primes
- are linked to to the Primary who created them.
- have "cosmic" powers and have access to their Primaries'
Power and Knowledge.
- can be "killed" only by being re-absorbed back into their
Primary. Thus are Class 9 Immortals.
- are stated as being small piece/ offspring of
Primaries who are to deal with lesser beings on their level.
Primes are derivatives of Primaries.
df(x) = f'(x)
or the derivative of f(x) is f prime.
- Note: One Prime's power do not work against a
Primary and nor can a Primary effect a Prime with their
powers.
- Note: The term prime comes from the fact
that they are the derivatives of the their Primaries.
- Note: Primes (as derivatives) do not have to pay
the cross over fee that others beings have to in order to cross a
World.
Go Back to Table of Contents
- Psionics:
- Definition: The study, practice, or use of mental
energy to perform task(s).
- There are four (4) type of Psionics:
From FUDGE
(Free-form, Universal, Do-it-yourself Gaming Engine) Chapter 7.31
Psionics Powers
- ) Psi-Senses
- Astral Projection
- Tele-sense (Clairaudience, Clairvoyance, Locate
Object, Locate Person, Sense Aura)
- Temporal Revelation (Post-cognition, Precognition,
and Psychometry)
- ) Psychokinesis
- Control Animate (Healing, Levitation, Metabolism
Control, and Shape-shifting)
- Control Inanimate ( Force Shield, Photokinesis,
Sonar-kinesis, Telekinesis, and Transmogrify Object)
- Electro-kinesis ( Alter Electric Current, Control
Electrical Devices, Cyber-psi, and Electric Blast)
- Temperature Control ( Cryo-kinesis and Pyro-kinesis)
- ) Telepathy
- Empathy ( Emotion Control and Emotion Sensing)
- Mind Shield
- Mental Communication ( Mind Reading and Thought
Sending)
- Mental Control ( Alter Memory, Persuasion, Prevent
Clear, Thinking, Send Violent Energy, and Tele-hypnosis )
- Psi-Vampirism ( Borrow Skill, Drain Psychic
Reservoir, Drain Health, and Drain Energy )
- ) Teleportation
- Teleport Self
- Teleport Other
- Teleport Object
- Planar Travel
- Open Dimension Portal
Go Back to Table of Contents
- Realms/Worlds of Creation:
- Definition: Division of Creation (a 'Day' of
Creation)
- For an examples of each realm goto Level of Being List
- Note: All realms are interconnected.
However, it is easier to move through consecutive realm..
- Each World has its own quanta level of energy.
- Each consecutive World has less power than its predecessor
World.
Thus, the quanta value decreases with next consecutive World.
- To move between Worlds takes a considerable
amount of power, regardless of which direction.
One traveling from the Fifth World to the Sixth World is said to
descend, while, one traveling from the Sixth World to the
Fifth is said to ascend.
- The amount of power required to descend into a lower quanta level
world is a derivate function [f'(x)].
- The amount of power required to ascend into a higher quanta level
world is an anti-derivate function [F(x)].
- Note: An estimate of a World's quanta level value
can be derived by taking one over the value of the World.
(i.e. An estimate of the Fifth World's quanta level value is
one over five (1/5) or 0.2.).
- One must travel through all adjacent Worlds and 'perform'
all derivations (or anti-derivations depending on
direction) for crossing over each world.
- Note: One cannot go beyond the First World or past
the Sixth World, since those two are only connected by the
Creator.
- Example: A Fifth World Demon with a Power of
f(x) = (mx + b), within the Sixth World,
this demon would only have a Power of f(x) = m. Where m
is a value less than (mx + b). In order for this Fifth
World Demon to ascend to the Fourth World, it would need to have
the Power of
F(x) = (1/2mx2 + bx + c),
which but be greater than (mx + b).
- Other Realm(s):
- Earth Realm:
- Definition: Part of Space/Time that the planet
Earth occupies in the Multiverse, include the over-lapping
planes/dimensions such as parts of the astral plane, godling
plane, etc...
- Limbo:
- Definition: A section or pocket dimension of the
Universe outside the usually Space-Time Continuum or has an
independent time flow.
Go Back to Table of Contents
- Shamanism:
- Definition: Catch-all category of magic that involves
the power of spirits, souls, and the other four elemental
forces (Air, Earth, Fire, Water).
- Note: Also refer to as Earth Magic,
Elemental Magic, or simply as magic.
Go Back to Table of Contents
- Slayer
- Note: Concept of
(Vampire) Slayer comes from Buffy the Vampire
Slayer series.
- Slayer Lore: "Into every generation, there is a chosen one.
One girl in all the world. She alone will wield the strength and
skill to stand against the vampires, the demons, and the forces
of darkness; To stop the spread of their evil and the swell
of their numbers. She is the Slayer."
- Definition: A mystic-powered human female with the
strength, speed and agility to go one-on-many
vampires/demons.
Only a girl that has gone through puberty can be Called,
and according to Slayer Lore, a girl cannot be called after
the age of 25.
- Classification of Slayers
- Slayer Prime
- This is the girl who holds the Slayer Essence. There can
only be one Slayer Prime at any given time.
- Slayer Beta
- This is a former Slayer Prime that lost the Slayer
Essence, some how, but continues to be a Slayer.
- Slayer Alpha
- This is a former Slayer Beta who has learned to full
harness the Slayer Magic that she opposes.
- All Slayers have the following abilities (Levels May Differ from Slayer to
Slayer)
- Superhuman Level Strength
- Superhuman Level Speed, Agility, and Reflexes
- Superhuman Level Resilience and Healing
- Supernatural Senses (Detect Vampire/Demon)
- Slayer (Prophetic) Dreams
- Virtual-Instant Weapon Mastery (By accessing previous
Slayer Prime's knowledge of weapon use)
- Slayer Prime also have
- Protection from "Aspect of the Demon"
- Ability to willing pass on Slayer Essence
- Detect Slayer Potential
- Geas not to kill humans
- Slayer Beta also have
- Geas Removal
- Minor, Temporarily Boost of Physical Stats
- Slayer Alpha also have
- Geas Removal
- Major, Temporarily Boost of Physical Stats
- Soul Weapon, usually in a form of sword
- Fire Elemental Magic
Go Back to Table of Contents
- Sorcerer Supreme:
- Note: Concept of
Sorcerer Supreme comes from Marvel Comics.
- An Interpretation by The
Sorcerer Supreme entitled, "What is a
Sorcerer Supreme" has influenced me as well.
- Definition: A Sorcerer/Sorceress Supreme is the single
most powerful and skilled sorcerer in his/her dimension. Most
Sorcerer/Sorceress Supremes can access their realms' magical
energies giving them an almost unlimited amount of power
available to them.
- A Sorcerer/Sorceress Supreme is his/her Realm's Agent of
Cosmic Balance. A Sorcerer/Sorceress Supreme also serves
as a mystic defender of his/her Realm.
- One becomes a Sorcerer/Sorceress Supreme by either
being the Disciple of the previous Sorcerer/Sorceress Supreme, or
by being chosen by the Entities of Cosmic Balance.
- Note: As with all Mages, a Sorcerer/Sorceress
Supreme's lifespan is increased, although, by a higher factor
than an average Mage.
Go Back to Table of Contents
- Spell Classification:
- Definition: Magical spell are classified by their
complexity.
- Spell Classifications:
- Class 1:
- A simple one-dimension spell
- For example, a simple ball of light
- No complexity
- Class 2:
- A simple one-dimension spell plus a 'stick'
- For example, a simple ball of light bound to a stick,
henceforth known as a light-stick
- Complexity 2: There is interaction between the binding
spell and the stick, the binding spell and the ball of
light.
- Class 3:
- A light-stick plus a 'trigger-activate'
- Complexity 5: There is interaction of Class 2 (2), plus
interaction between 'trigger-activate' and ball of light,
'trigger-activate' and stick, and 'trigger-activate' and
binding spell (3).
- Class 4:
- A 'trigger-activate' light-stick plus a
'trigger-dormant'
- Complexity 9: There is interaction of Class 3 (5), plus
interaction between 'trigger-dormant' and ball of light,
'trigger-dormant' and stick, 'trigger-dormant' and
binding spell, and 'trigger-dormant' and 'trigger-activate'
(4).
- Class 5:
- A 'on/off' light-stick plus floating spell
- Complexity 14:
- The point is that a class n spell is more complex than
the class (n-1) spell, sometimes by a large margin.
Go Back to Table of Contents
- Spellcards
- Note:
Level 1 Spellcard: Journeyman-Level Spellcraft
Level 2 Spellcard: Master-Level Spellcraft
Level 3 Spellcard: Adapt-Level Spellcraft
- Definition: A spellcard is a piece of parchment or
specially-treated material of a size of 3 by 5 inches that
contains a spell(s) that is activated by a trigger-spell.
All spellcards require, at least, three spells in their
construction.
- The first Spell is the actual desired spell for the Card.
- The second Spell is the Binding-Spell that seals the
Actual-Spell to the Card itself.
- The third Spell is the Trigger-Spell that activates the
Actual-Spell on the Card. The trigger can be a keyword, physical
action, or time-setting.
Level One Spellcards only have the required three spells.
Level Two Spellcard has an addition Preservation-Spell, or a
Guardian-Spell upon the Card itself. (No interaction between
Actual-Spell and additional spell(s).)
Level Three Spellcard has multiple Actual-Spells, multiple
Trigger-Spells, multiple interaction Spells upon the Actual-Spell
and the Card itself, or combination there of. It is the
interaction and integration of Spells that make Level 3
Spellcards so complex and powerful.
- Spellcards are an easy way to have a spell on hand, and can
be used by anyone able to use the trigger for the spellcard.
- Note: Spellcards have a shelf-life determined
solely by the amount of energy is within the Actual-Spell and the
wear and tear on the card itself, ranging from properly stored
spellcards of "Ball of Light" can last a decade, while a
spellcard of "Dragon Slave" would only last a month without
addition Preservation-Spells upping the Spellcraft to
Master-Level.
Go Back to Table of Contents
- Synthoid:
- Definition: Artificial Entity Unit (AE) constructed
in humanoid form and humanoid behavior with complex emotions/ feelings.
- Synthoid Classifications:
- Class 1:
- a) Dependent on Artificial Entity Unit Mainframe (A.E.U.M.).
- b) Serves as mobile unit to an Artificial Entity Unit
Mainframe that is stationary and as an interface with humanoids
and their environment in real-time.
- Class 2:
- a) Can operate separately from Master Artificial Entity Unit,
having some Independent Artificial Intelligence of its own.
- Note: The Synthoids Entity is probably less than
the Master Artificial Entity Unit.
- b) Serves as mobile unit to an Artificial Entity Unit Mainframe
that stationary and as an interface with humanoids and their
environment in real-time on field missions and make repairs to
Master Unit.
- Class 3:
- Independent of any Master System of any external unit. Unit is
self-autonomous.
Go Back to Table of Contents
- Temporal Science:
- Definition: The study of time as a physical and variable
dimension.
Go Back to Table of Contents
- True Weapon:
- Definition: An enchanted object, whose maker puts
their heart, blood and soul into its creation. This object is
then used over a long period of time by those that make this
object an extension of their bodies, by pushing their ki, magic,
or spirit into it. The residue of all this ki, magic, or spirit
merges into an unique spirit for the object. From this spirit, an
intelligence develops. This sentient, spiritual object is a
True Weapon.
After achieving sentience a spiritual bond is formed between the
object and its users.
'True Weapons' cannot be used against their users.
A 'True Weapon' can possess its user to protect him/her or to
train. User's with mind-magic or mind-chi ability can absorb
past-users' abilities and knowledge stored within the
object.
It is impossible to distinguish between the owner and the 'True
Weapon' on a spiritual/soul-level.
- Note: A True Weapon differs from a
'Rune Weapon' in that its intelligence didn't exist prior
to the weapon's creation, whereas, a Rune Weapon has a
trapped soul in it. In other words, the True Weapon's
intelligence was created either by its maker's blood, sweat
and tears or through intense use by Masters that put
themselves into their weapons.
Go Back to Table of Contents
- Valkyria/Valkyrie
- Definition: (Standard) (noun) One of the
maidens of Odin, represented as awful and beautiful, who presided
over battle and marked out those who were to be slain, and who
also ministered at the feasts of heroes in Valhalla.
Japanese Valkyrie (Senshi Civil War/noun) One of
the maidens of Ranma Saotome, represented as awful and beautiful,
who are Mistresses of Battle and Chi-Sorcery and defend New
Nerima and its Ways from the Forces of Crystal Tokyo, and who
also serve Ranma completely and faithfully in all manners.
Note: Japanese Valkyries are trained in the traditional
female shinobi methodology among other methodologies, which is
brutal as it usually involving rape, torture and mental/physical
conditioning.
Of those that followed Ranma during the time of New Nerima, only
the Valkyries never betrayed him and always supported Ranma
unconditionally.
Only a handful of the hundreds of girls that are accepted for the
training survive it.
Among the Japanese Valkyries, the Elite of the Valkyries, the
Valkyrie of Valkyries are refer to as "Angels of Death."
They are among the most powerful, most loyal and most obedient of
the Valkyries in any of the Time-loops that Neo-Queen Serenity
caused.
Many of these Angels of Death are former magic-girls, who
were rescued from Crystal Tokyo, and given the opportunity
to serve Ranma. The greatest of these was the former Sailor
Pluto, Setsuna Mei'oh. Her training and conditioning was carried
over in several Time-loops, and ultimately led to the breaking of
the Time-loop and her defection to Ranma's side
permanently.
Go Back to Table of Contents
- Well of Urd
- Definition: This magical artefact, mentioned in Norse
Mythology, is a collection of various people's
memories/experiences, knowledge, and emotions. Unlike a Pensieve
that merely stores static memories, this Well allows a person not
only to review a memory, but to interact with memories and
experience them first-hand. Also unlike a Pensieve, the Well is
meant to be used by multiple people, ideally over multiple
generations, allowing echoes of those that have used the Well to
interact and assist the current user(s).
Note: Unless the user has strong mental shields in place,
before use, their memories/experiences will be incorporated into
the Well as well.
The Well of Urd is magical
version of the Jedi Holocron, although, most Wells (there are
more then one) are not as portable as a Holocron.
- Note: Muggle Norse Mythology calls this the
Urdarbrunnr or "Well of Urd(a)", which is said to be
located beneath the root of the World (Ash) Tree Yggdrasil, where
the Asgard godlings would meet. The Well was said to be guarded
by the Norn Urd(a).
Go Back to Table of Contents
- White Magic:
- Definition: Spells drawing their power from the power
of holiness, such as godlings and spirits
of Light.
Go Back to Table of Contents
- Wild Magic:
- Definition: Magic, for various reasons, that is hard
to control or Magical Energies that are not bound to anything
else, free floating.
Go Back to Table of Contents
- World Ward:
- Definition: World wards are a special set of wards
that are woven directly into the very fabric of magic and the
world itself. These sets of magic are among the oldest and most
powerful of magic spells known. These world wards have been used
for communication, defense, offense, and many other uses.
Those of Atlantean origin are over 10,000 years old, and yet are
still as powerful today as in Roman or Egyptian times. The
Atlantean World Wards are largely unknown, but believed to be
liked to every magical races, allowing cross-species magical
oaths and the enforcement of any oath.
Next oldest are the world wards of Qin Kingdom (of Ancient
China), the Ancient Egyptian Kingdom, and the Asgard Kingdom.
Only those of Qin and Asgard world wards remain, and were of
national defensive nature. While records exist stating that the
Ancient Egyptian world wards were almost if not as strong
Atlantean, no trace of those world wards can be found by Greek
wizards.
After those, the last of those to put up World Wards were the
kingdoms of Avalon, Roman, and Mayan.
Contrary to the wishes of the current Ministries, none have true
access to any of the World Wards. A few of the older Ministries
can receive basic magic-usage reports within the boundaries of
the old kingdoms, but nothing else.
Go Back to Table of Contents
- X-Factor(Marvel)/
Metagene(DC Comics):
- Note: Concept of
X-Factor comes from Marvel Comics
- Note: Concept of
Metagene comes from DC Comics
- Definition: Additional genetic code that gives a mutant
their abilities.
- Theory: Leading theory on the origin of the X-Factor
in human DNA is that it was inserted by the Celestial Hosts.
Go Back to Table of Contents
Alpha Male
Android
Astral Plane
Atlantis
Avatar
Bionic
Biotech
Black Iron
Black Magic
Blood Magic
Bloodstone
Bloody Alchemist, The
Bride Blood-Bonding Potion
C.A.P.
C.I.M.
C.S.O
Cauldron Baby
Chaotic Magic
Checkbook, Magical
Chi
Classifications
Clerical Magic
Closed/Opened Witch
Council of Masters
Creative Physics
Demon/Devil
Doctor Smith's Perm-Color Hair Dye
Droid
Enchantress Control Act of 1490
First Ones
Founder's Children
Gen-Factor
Gen-Engineering
Gen-Medicine
Genie
GI Jane Rebellion
Godlings
Government of Harry Potter's World
Highlords
I.M.P.
Immortals
Jedi
Ki
Knowledge Crystal
Life Forces
Mage
Magic
High Magic
Low Magic
Magical Girl Syndrome
Magnatech
Martial Arts Level
Metagene
Metahumans
misandry/misandric
Mord-Sith
Morganti
Mutants
Netglider
New World
Operation(/Project): Black Bag
P2L
P2M2
Paranormal
Primes
Psionics
Realms
Shamanism
Slayer
Sorcerer Supreme
Spell Classification
Spellcards
Synthoid
Temporal Science
True Weapon
Valkyrie
Well of Urd
White Magic
Wild Magic
World Ward
X-Factor
Last Updated: Mon May 11 00:42:07 UTC 2015
Author: Zaxxon, <zaxxon@sdf.lonestar.org>